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Call-Back: Near the end of the opening cutscene, Robin fires an arrow into the air, promising that Richard the Lionheart would be restored as King of England before it fell.Also, Sir Scathlock has elements of this. Big Good: Richard the Lionheart, and an arguable case with Lord Ranulph and Sir Godwin.They do no harm but will distract multiple enemies in an area. Bee Bee Gun: Or rather a bee grenade - Friar Tuck can throw beehives as weapons.Averted with Prince John, who is The Unfought. Authority Equals Asskicking: Played straight with the bosses, officers and knights, due to their combat experience.Artificial Stupidity: On the other hand, black guards will remain at their post even if they see a fight in progress, until the fight has ended, and will not pursue the player far.Blue and orange guards tend to rush into battle, while red guards are more cautious and will seek backup. They'll also wake up and untie incapacitated enemies and seek civilian assistance, to say nothing of interrogating beggars in case one is fake. Artificial Brilliance: Guards will run extensive searches throughout every open area, call for backup, and report to their superiors.The allied civilians are clad in varieties of green, a grace not given in the company's sister game (see above). The better dressed and groomed civilians will often report any sightings of the player characters, while poor civilians will praise them, sometimes misdirect guards if they come looking for them and offer valuable information.Averted with Richard the Lionheart, Sir Godwin, Lord Ranulph and Robin himself (he is of noble family). Also, enemy knights are shown to be contemptuous of the regular soldiers and just as brutal as their underlings, while the mounted ones are not above killing unconscious opponents. The game's major villains are a prince, the famous sheriff, two nobles stated to be the prince's right and left hand men (at least in the region), respectively, and a rather brutal knight.As for the knights and paladins, your arrows completely bounce off of their armour. However, enemies carrying shields can block arrows, and each individual character can only carry about twelve arrows each. Your arrows, on the other hand, are a lot more powerful, often killing unshielded enemies in just one or two shots. Enemy arrows (and enemy crossbow bolts, to a lesser extent) deal fairly low damage, and are only dangerous because archers can fire them fairly rapidly. Annoying Arrows: both played straight and averted.An Axe to Grind: Sir Scathlock's weapon of choice.And sometimes even after one forest mission they make production/learning the same like after city mission and I don't know what it depends on.
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I 've tried it multiple times and they still can produce/learn nothing. What it depends on? What can I do to maximalize producing in forest mission? One time I 've heard that when I go 3 times in a row on a forest mission (without any city mission between), with the same compans and without changing producing/learning positions of lefted compans, then they 'll produce/learn something when I came back from the third forest mission. But when I go on forest mission, they sometimes produce/learn something and sometimes not. When I 'm going to city missions, the lefted compans always produce something or upgrades in fighting/bow shooting (unless I forget to leave them in appropriate position). I 've a question about producing items in Robin Hood: The legend of Sherwood.